Thursday, April 15, 2010

Prototyping RockBots 3000



RockBots 3000 is a project that I've been dreaming about for the past year or so. It's a game about GIANT MUSICAL ROBOTS, that battle for genre supremacy in an urban world where music has been outlawed by the M.A.N. Robots with soul use the power of music to rock the world and take the power back. We've got an awesome multi-talented team to bring this vision to life. This video is of the first prototype.

Thursday, February 4, 2010

Nightmare Before Christmas Break

This one was a doozy. After the Checkmate project, I was launched into this one with 3 weeks to kick it's ass!! I really liked the way it turned out, I am a gigantically huge fan of Tim Burton and Henry Selick. This was all modeled and textured and imported into unreal by myself.




Got some sweet normals off this high poly angry pumpkin I did in Max and ZBrush.



Zero's house looked better in the Unreal 3 editor than in Zbrush.



Alternate Beauty shot in the graveyard.



Any and all feedback is appreciated. Thanks for watching.

Saturday, January 30, 2010

Demo 2 Project: Sticky Rice - CHECKMATE -

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Time for something new. This is a video I put together about a project I worked on for the Unearthly Challenge 09. This was a collaboration with my colleagues Scotty Wang and Zhen Xiao. I did concept art, and some prop modeling as well as the effects. Scotty was our main environment artist, and Zhen helped with concept, environment, as well as shader tech.
I hope you enjoy our Battle Chess Space Opera, Checkmate.

Friday, December 4, 2009

Games I worked on back in the day...

When I got my first job in the videogame business back in 2000 it was as a QA-tester for LucasArts. I was there for 5 years and "officially" worked on 14 different games. Along the way I was lended-out temporarily to many more. I was immersed in Star Wars video game work environment. I worked with amazing people and made tons of friends. I also worked with a few companies off-site and attended many of the conventions which were amazing to be apart of. E3, Comicon, SIGGRAPH, and many more it was great.

Starfighter Special Edition Xbox

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This was my first game. An enhanced version of Starfighter for the Xbox. I tested the heck outta this game. From button mashing on loading screens to playing multi-player with an extra controller in my lap. After this they put me on the PC Port. It was an expanded universe Ep. 1 space shooter.

Obi Wan Xbox

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A very cool game where you run around as Obi Wan in a 3d Ep 1 universe, force pushing dudes off ledges and throwing your lightsaber at Kortosis Bad Guys. Also had a duel mode where you could play as various Jedi against a friend. I came in near the end of development and tested Multi-player a ton.

Jedi Starfighter

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This game was crazy! You flew around in a Jedi Starfighter and could use force powers to dispense with your enemies. It continued the story of Starfighter into the Ep 2 Movie territory. I tested the earlier missions before i was moved onto a PC port of Starfighter PS2 for a while.

I worked on many games there, This is Chapter 1.

Tuesday, December 2, 2008

the old house



my old house! My Grandpa built this house, and raised his kids in it, and then one of his kids raised their kids in it, and now one of his kids is raising their kids in it! This is for my 3D Camera techniques class. I built the model in Maya.

Sunday, September 21, 2008

3d animation final



Inspired by the late, great, Ub Iwerks!

Saturday, September 20, 2008

Screen shot v 1.5

Here is a revised version of the screen shot, the other one might have been too bunched up, let me know what you think.